Orchestrator 2.0.5.rc1 and 2.1.3.rc1 are here!
We're pleased to announce the latest release candidates to Orchestrator, 2.0.5.rc1 and 2.1.3.rc1, with improvements for both Godot 4.2 and 4.3 users.
We're pleased to announce the latest release candidates to Orchestrator, 2.0.5.rc1 and 2.1.3.rc1, with improvements for both Godot 4.2 and 4.3 users.
Orchestrator 2.1 is now available, with many new features and usability improvements, and we're fully compatible with the latest Godot 4.3 stable!
As we are close to the beta cycle for Orchestrator 2.1, we have some additional improvements and enhancements we'd like to share for testing.
The first maintenance release of Orchestrator 2.0, which includes not only bugfixes but many improvements and enhancements.
As we leap into spring, we are pleased to announce the next development cycle of Orchestrator focused on Orchestrator 2.1.
With Orchestrator 2.0 now available, let's take a few moments and talk about what comes next and how we move toward 2.1.
After nearly 5 months of work, the team is happy to share the next major release of Orchestrator with the world, Orchestrator 2!
With just a week away from the official launch of Orchestrator 2.0, lets take a look at all the latest improvements and fixes in this release.
As we begin to close in on a stable release of Orchestrator 2, lets take a look at what's changed and improved.
As we begin to move forward putting the final touches on Orchestrator 2, lets take a look at the new features in this final dev snapshot build.
Performance is crucial in game development. Let's explore our assessment of Orchestrator and GDScript to see how we made Orchestrator equally proficient.
As the team continues the work on Orchestrator 2, lets take a look at the new features in this new dev snapshot build.
First development snapshot of Orchestrator 2.0, introducing new features and improvements.
The roadmap to Orchestrator 2 is here. Discover the latest features and exciting updates!